NMC Esports header graphic

Welcome to the NMC Esports Program!

NMC Esports room and equipment(Download a high-resolution photo
of the Esports Lab here
)
Northwestern Michigan College’s Varsity esports program began competition in Fall 2021 in the National Junior College Athletic Association Esports Conference. We are currently recruiting our Fall 2022 teams for Rocket League, Valorant, Halo Infinite, and Super Smash Bros Ultimate.

Student athletes receive $1,000 in total scholarship money ($500 for Fall and $500 for Spring semesters) and get dedicated coaching and development. Teams practice and compete in the esports lab in the Timothy J. Nelson Innovation Center.

NMC esports player photo(Download a high-resolution photo
of esports players here
)
Student-athletes must:

  • be high school graduates,
  • be enrolled full-time (12 credits or more) at NMC, and
  • maintain a minimum 2.0 GPA to remain eligible.

NMC is also looking for students interested in being part of the program as content creators, casters, statisticians and live stream managers.

Follow the varsity program online!

Frequently Asked Questions

  • What is Esports?

    • Esports describes the world of competitive, organized video gaming. Competitors from different teams or leagues compete in games like Rocket League, Overwatch, League of Legends, Rainbow Six, and EA Sports titles. In 2020, the global Esports audience was 586 million, more than double 2015 figures. It had overtaken the combined audience of American professional football and rugby and was poised to overtake baseball. Prize money won in tournaments has soared from $4 million in 2009 to $173 million in 2019, and the number of professional athletes tripled between 2014 and 2019.
  • What are the benefits of collegiate Esports?

    • Similar to other collegiate sports, esports provides the opportunity for students to grow their skills in communication, teamwork, collaboration, critical thinking and time management. It can give students a way to connect with other students in the college community and it can provide an opportunity to transfer to a four-year university that also has an esports program.
  • Esport Athlete Requirements

    • Student athletes must maintain full time status, a minimum of 12 credits, and a 2.0 or above GPA.
  • Will there be travel involved for competitions?

    • Most competitions and tournaments will occur online, but there may be opportunities to participate in LANs hosted by other colleges.
  • Do I have to be a certain rank to join?

    • We are currently looking at all applicants. If you do not currently have a rank for the game you are interested in playing, we highly recommend that you perform your ranked placement matches to determine skill level.
  • Can students join the team in a non-competing role?

    • Yes! We would like to have at least two students to help with shoutcasting, media, and content creation.
  • What is the time commitment to be an esports athlete?

    • Student-athletes will have a set practice schedule and competitions every week during the season. As scholarship athletes, they will be expected to attend assigned practice times and competitions. Advising will work with students to design a schedule that works around these time commitments.

Director Terri Gustafson invites students to join the Hawk Owl Esports team.

NMC Esports Program Interviews

An inside look at Northwestern Michigan College's Esports Program and players.


Interested in joining?

Any interested future or current NMC students are welcome to contact Terri Gustafson, Esports Director, through email at tgustafson@nmc.edu, Discord (DirectorTerriGus#3031) or by filling out the NMC Esports Interest Form.


In the News

NMC Set to Kick Off First Esports Season

9&10 NEWS
September 20, 2021

Game on, Hawk Owls: NMC to field pair of scholarship esports teams

RECORD_EAGLE
April 11, 2021

NMC Has Varsity (E)Sports!

THE TICKER
April 8, 2021

Northwestern Michigan College recruiting members for Esports varsity teams

UPNORTHLIVE
April 7, 2021


Learn more about Esports

Why universities are embracing esports

CRUCIAL
April 20, 2020

Embracing eSports in Higher Education

PUPN
January, 2020

Global Esports Revenue Reaches More Than $1 Billion As Audience Figures Exceed 433 Million

FORBES
December 13, 2019